UCI Design-a-thon 2026 2nd place people's choice

Work in Progress

A platform that normalizes sharing your work before it's ready.

ROLE

Product Designer

TIMELINE

48 hours

April 2026

TEAM

4 designers

TOOLS

Figma

Gemini

Notability

Prompt

Chaos into Clarity

Design at UCI's Design-a-thon, General Track — teams had to use Notability and Gemini to ideate.

Context

The Messy Middle

Most portfolios only show the finished project. WIP is about everything before that. The drafts, the doubt, the "is this even good?" spiral every designer knows.

Problem Statement

So we asked…

How might we centralize and

de-pressurize designer space to help designers continuously improve themselves and their work?

Research

We started by asking designers what happens after they finish a draft.

We wanted to understand why work-in-progress projects rarely get shared, and what actually stops someone from improving in the space between drafts.

User Surveys

The numbers pointed to a confidence problem, not a skill problem.

From our 33 respondents, people weren't just looking for more design content, they wanted a space built specifically for honest, useful feedback.

want portfolio reviews/critiques

want a centralized design event hub

feel unsure what to improve on

User interviews

What we heard

"I save a lot of design posts on LinkedIn, but the posts get lost in everything I save. I wish I had a specific design section."

01

Feedback felt vague, not actionable

02

Design events existed, but were hard to find

03

Work never felt finished enough to share

Competitive Analysis

We studied where designers already go for feedback.

Reddit

STRENGTHS

+ Comfortable posting unfinished or rough work

+ Real, sometimes blunt critique from other designers

+ Strong sense of community, low pressure to impress

WEAKNESSES

- No organization, posts and feedback get buried fast

- Feedback quality is inconsistent, often just "looks good" or "hard to say"

- No way to track your own progress across multiple posts

LinkedIn

STRENGTHS

+ Huge professional reach, visible to recruiters and senior designers

+ Good for building a personal brand over time

+ Easy to save and reference other people's posts

WEAKNESSES

- Rewards only the finished, polished project, no room for drafts

- Feedback is mostly likes/reactions, rarely substantive critique

- Saved posts get lost with no dedicated design section

Neither platform was built for the in-between: real feedback, before something feels finished. That gap is what WIP set out to fill.

IDEATION

WITH GEMINI

Understanding why designers stall after a first draft.

WITH NOTABILITY

Sketching out how vague feedback could become actionable feedback.

Final Designs

Branding

Color Palette

A brand that looks like what it stands for.

Typography

Chelsea Market

Helvetica Neue

Design Decisions

How did we get here?

We pulled our design decisions directly from what designers told us.

1 | We made feedback impossible to give lazily

Most platforms let you comment "looks good!" and move on. We didn't want that option to exist.

87.9% of designers said feedback isn't actionable, so we built the WIP Status and Requested Feedback block to make sure every comment answers a real question.

WIP Status & Requested Feedback

2 | We gamified consistency, even though "gamification" felt risky

An Activity streak tracker borrows directly from habit-tracking apps, which isn't a typical UX-portfolio move.

But 60.6% of designers told us they feel unsure what to improve at least sometimes, and staying consistent was part of that same struggle.

Activity Log

Snapshot Reminders & Activity Streak

3 | A Community tab for networking, portfolios, and nearby events

63.6% of designers wanted a centralized design-event hub. We built a Community tab where designers can connect with other designers, browse portfolios, and find design events happening near them — all in one place.

WIP Status & Requested Feedback

Key Takeaways

What building WIP in 48 hours taught me

Research is about focus, not volume

With no time for deepened exploration, every decision had to be the right one on the first attempt. This meant leaning harder on research to point us there, instead of iterating our way to it.

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Wins

  • Went from a raw HMW question to a working, research-backed product in under 48 hours

  • Every decision traces back to what designers actually told us

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Next Steps

  • Run usability testing

  • Conduct more user interviews

  • Formal accessibility audits

  • Build responsive breakpoints for mobile

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By Designers, For Designers